Illusorium Studios

Blacksad — Fan Art

Compositing on Illusorium Studios' fan-art piece based on the noir comic Blacksad, including a custom triplanar STMap tool for applying 2D textures in comp.

Watch the Blacksad fan art on YouTube ↗

RoleCompositing Artist
StudioIllusorium Studios
Dates2025
SoftwareNuke

What was my role?

I did compositing on Illusorium Studios' fan-art piece based on the noir comic series Blacksad.

Technical breakdown: triplanar STMaps in comp

The most interesting part of this project was a tool I built to apply 2D textures directly in comp. Using Position and Normal passes from the render, the tool generates triplanar STMaps (projections along X, Y and Z) so that any 2D texture can be mapped onto the CG assets from within Nuke — and it tracks the assets correctly through the shot as the camera and objects move.

This meant look tweaks — adding grain, wear, printed patterns — could happen in comp without a round trip to texturing and re-rendering, which is exactly the kind of iteration speed comp is for.

Software

Nuke, working with multichannel EXR renders (Position, Normals, and beauty AOVs).

NukeFan artSTMapsPosition passes

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