VFX & Animation Projects

Feature films, series and shorts I have worked on as a compositing and lighting artist — including Spellbound and Swapped at Skydance Animation, Sky: The Two Embers at Illusorium Studios and Pocoyó at Cocolilo Animation. Each project page covers my role, the software and the technical challenges.

Still from Spellbound (Netflix) — lighting work by Marc Castellví at Skydance Animation Skydance Animation

Spellbound (Netflix)

Lighting Assistant · Lighting Assistant on Skydance Animation's feature film for Netflix

Still from Swapped (Netflix) — compositing tools and DiMatte workflow by Marc Castellví at Skydance Animation Skydance Animation

Swapped (Netflix)

Compositing Trainee · Compositing Trainee on Skydance Animation's feature for Netflix

Still from The Quinta's Ghost — lighting and compositing tools by Marc Castellví at Illusorium Studios Illusorium Studios

The Quinta's Ghost

Lighting & Compositing Tools Development · Lighting work and Nuke compositing tools development for the comp team on Illusorium Studios' production The Quinta's Ghost.

Still from Pocoyó season 5 — Nuke compositing and pipeline by Marc Castellví at Cocolilo Animation Cocolilo Animation

Pocoyó — Season 5

Compositing Artist | TD · Compositing Artist and TD on season 5 of Pocoyó

Still from Blacksad fan art by Illusorium Studios — Nuke compositing by Marc Castellví Illusorium Studios

Blacksad — Fan Art

Compositing Artist · Compositing on Illusorium Studios' fan-art piece based on the noir comic Blacksad, including a custom triplanar STMap tool for applying 2D textures in comp.

Still from GLARE short film — compositing and lighting supervision by Marc Castellví at La Salle BCN La Salle BCN

GLARE — Short Film

Compositing & Lighting Supervisor · University short film at La Salle BCN. Compositing & Lighting supervisor, plus concept art, modeling, look development and texturing.

Upcoming projects

I'm currently working on an unannounced animated feature at Skydance Animation (shot compositing and Nuke template & tool development), plus unreleased productions from my time at Illusorium Studios. Details under NDA.