Pocoyó — Season 5
Compositing Artist and TD on season 5 of Pocoyó: artistic compositing plus development of the show's Nuke pipeline and tools.
Watch Pocoyó season 5 on YouTube ↗
RoleCompositing Artist | TD
StudioCocolilo Animation
DatesMar 2025 — Jul 2025
SoftwareNuke · Python
What was my role?
For season 5 of Pocoyó at Cocolilo Animation I worked as Compositing Artist | TD — a hybrid role covering both shot work and the technical backbone of the comp department.
What I worked on
- Artistic compositing — comping episodes of the show in Nuke.
- Nuke pipeline development — building and maintaining the show's comp pipeline: automated script setup, versioning and delivery, so episodic volume could be handled with a small team.
- Tools — Python tools inside Nuke to automate the repetitive parts of episodic compositing.
Challenges
Episodic TV lives and dies by throughput. The pipeline had to make the default path the fast path: an artist opens a shot and everything — reads, templates, write nodes — is already in place. Building that reliability was the core of the job.